GIGXR Acquires Immersive Learning Group

GIGXR, Inc. has acquired global mixed reality and immersive learning assets from Pearson PLC. Image credit: Business Wire GIGXR provides a SaaS platform delivering extended reality (XR) learning applications for medical and nursing schools, higher education, healthcare and enterprise. The company was founded in 2019 for the purpose of acquiring the Pearson Immersive Learning Group’s holographic content management platform and suite of applications. It acquired the assets of the operating business, including the existing base of users, strategic partnerships and related intellectual property, while assuming the technical, creative and business team of employees working in the business. The suite of offerings include flagship products HoloPatient and HoloHuman, applications for mixed reality that facilitate clinical skills practice and anatomy learning in medical and nursing schools, undergraduate institutions and hospitals. The applications operate on the newly released Microsoft Hololens 2 mixed reality headset. The company will expand its SaaS Platform with medical, hard science, technical, healthcare and enterprise training applications that supplement curriculum for some of the most prevalent and intractable learning and education challenges. Enhanced learning through collaborative, engaging, transformative holographic 3D content in key disciplines with cost-effective extended reality tools significantly improves learning and reduces costs. “The Pearson [...]

By | 2019-12-18T22:33:32+00:00 December 19th, 2019|

CM Labs Releases New Vortex Studio Update

CM Labs Simulations, Inc. has released Vortex Studio 2019c. This update to the suite of software allows users to connect to Epic Games’ Unreal Engine for high-quality simulator development. Vortex Studio users can now also leverage high-fidelity vessel simulation capabilities from Maritime Research Institute Netherlands (MARIN) for enhanced seakeeping and maneuvering behavior of ships in varied sea states. “Simulation involves multi-faceted workflows,” said Lisa Barbieri, CM Labs’ Vice President of Marketing and Customer Experience. “With new ways for users to embed Vortex Studio into the tools they use every day, 2019c revolutionizes how powerful their simulation applications can be.”  

By | 2019-12-17T22:22:39+00:00 December 17th, 2019|

Inlusion De-Icing Tech Innovation Showcased at I/ITSEC

Inlusion demonstrated its de-icing/anti-icing virtual reality training program last week at I/ITSEC in Orlando, Florida. The simulation program was created for Baltic Ground Services. Image credit: Inlusion The program simulates the aircraft de-Icing procedures in VR, including liquid spray, lifting platform control and communication with other staff. Students can practice in two different modes: a full-training program or an examination mode. In the first mode, the user is guided through the procedure by a visual hint system with the ability to make mistakes. In examination mode, the hint system is absent; the user must make his own decisions and act as he was trained. After completing the simulation, users can view the results of their performance, showing the amount of liquids and the places that were sprayed on each separate part of the plane. This VR training tool was developed to fill the gap between theoretical and practical training of de-icing staff. It’s estimated that after practicing de-Icing in VR, trainees will need up to 50% less practical training on actual operations. This will save instructor time, additional personnel involvement in training, and other resources required for training. During unlimited VR training, trainees can practice their spraying skills and learn [...]

By | 2019-12-16T21:39:58+00:00 December 16th, 2019|

Virtualware Immersive Room Unveiled

Virtualware recently unveiled Virtualware Immersive Room, a virtual reality (VR) solution for full-scope field training that allows the military industry to replicate multi-user combat scenarios in 1:1 scale. Image credit: Virtualware The Virtualware Immersive Room will be able to train several units based in different locations but in the same large-scale virtual battlefield. This solution not only improves the individual, team and unit-level performance in real situations, but also reduces the investment in physical replicas and even the expenses of bringing the units together to one location for training. What Virtualware defines as the next breakthrough in enterprise VR is already being used to train complex processes in the nuclear sector; contributing to the improvement of professionals’ capabilities and the reduction of both costs and risks. The first content simulator developed is aimed to train workers in fuel movement operations, using a physical replica of the necessary equipment connected directly to the virtual environment. Virtualware was recently awarded the VR Enterprise Solution of The Year at the VR Awards for the solution.

By | 2019-12-13T19:03:58+00:00 December 13th, 2019|

Serious Games Award Winners Named at I/ITSEC

After a busy four days and hundreds of visitors to the Serious Games Showcase and Challenge (SGS&C) booth at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida, the top winners from the 25 finalist games were announced at an awards ceremony during I/ITSEC. Image credit: Serious Games Showcase and Challenge The SGS&C 2019 winners for each of the seven categories are: Best Government Game – Chain of Command: Capture the Seas by Naval Information Warfare Command PMW-120 Best Business Game – Swibo Tilt by Swibo Ltd. Best Student Game – SIGNAL by UC Berkeley and the Project on Nuclear Gaming Best XR Game – VestAid Game Suite by Intelligent Automation, Inc. Innovation Award – Earth-to-Mars: A VR Serious Game for Leadership by eLearning Studios Students’ Choice Game – Get a Life by Game-Based Learning, K20 Center at The University of Oklahoma People’s Choice Game – Talon by U.S. Army PEO Aviation Utility Helicopter Project Office UH60 “In our 14th year, SGS&C finalists continue to bring unrivaled innovation for the I/ITSEC community to experience,” said Jennifer McNamara, SGS&C director, and vice president, serious games and strategic partnerships for BreakAway Games. “The 25 games exemplified learning integrated with diverse [...]

By | 2019-12-12T17:36:17+00:00 December 12th, 2019|

Qualcomm Technologies Announces First 5G XR Platform

The Qualcomm Snapdragon XR2 Platform is the first 5G-supported extended reality (XR) platform. It unites Qualcomm Technologies, Inc.’s 5G and artificial intelligence (AI) innovations with its XR technology for a new era of mobile computing. This platform unveils custom features and multiple firsts that can be scaled across augmented reality (AR), virtual reality (VR) and mixed reality (MR). Hugo Swart, VP and Head of XR, Qualcomm Technologies, Inc. unveils the Qualcomm Snapdragon XR2 Platform. Image credit: Qualcomm Technologies. The Snapdragon XR2 Platform has significant performance improvements compared to its current XR platform, Qualcomm Snapdragon 835 Mobile XR Platform, to deliver 2x the CPU and GPU performance, 4x more video bandwidth, 6x higher resolution and 11x AI improvement. It is the first XR platform to support seven concurrent cameras and a dedicated computer vision processor. Additionally, this is the first XR platform to enable low latency camera pass-through to unlock true MR, which allow users to see, interact and create a hybrid of the virtual and real world while wearing a VR device. To meet the demands of immersive XR, the platform has customized visuals, interactivity and audio technologies, all of which utilize the foundational technology of AI and [...]

By | 2019-12-12T16:18:14+00:00 December 12th, 2019|

NOCTI Partners with zSpace to Deliver AR/VR Training

NOCTI announced a partnership that will offer NOCTI career and technical education (CTE) certification opportunities as part of the teaching and learning content provided through zSpace. The ability to incorporate NOCTI credentials as an extension of a zSpace CTE program empowers schools to better prepare students for high-wage, high-demand careers and leverage the comprehensive data provided by NOCTI that can be used by students, teachers, and administrators for individual, instructional, and program improvement opportunities. “NOCTI’s mission is to build a competent workforce through creative learning solutions — we must be preparing students for technology-driven careers utilizing cutting-edge learning opportunities,” said John Foster, Ph.D., NOCTI and Nocti Business Solutions president and CEO. “Our partnership with zSpace delivers even more training advantages to students seeking our certifications, who will enter the workforce and be on an immediate path toward career success.” “When CTE programs embrace AR and VR technologies, students are not only more engaged and motivated, but also directly exposed to training that will set them on the path to job and career success,” said Paul Kellenberger, zSpace chief executive officer. “AR and VR are transforming the teaching and learning processes for CTE programming, and our partnership with NOCTI will easily [...]

By | 2019-12-09T21:02:30+00:00 December 9th, 2019|

Screen Therapeutics Enters Drug Development Partnership

Screen Therapeutics LLC has formed a partnership with Immunaccel to focus on the discovery and development of next generation cancer immunotherapies. Screen Therapeutics will combine its immunology expertise, capabilities and know-how with Immunaccel's IP, know-how and proprietary cell lines to discover next-generation cancer therapies targeting stromal interactions in the tumor microenvironment. This transaction is also part of a broader strategy for Immunaccel to leverage its intellectual property (IP) and know-how in developing human relevant translational platforms. Underlying the company's programs is a combination of proprietary ex vivo 3D platforms and well characterized human cell lines that enable the simulation of the tumor microenvironment. Screen Therapeutics will leverage these platforms to study the tumor stromal barriers that affect T cell activity and migration of immune cells in tumors. "With approximately 30-40 percent of patients not responding to current immunotherapies, it is important to study the stromal factors that contribute to this phenomenon. Together with advanced imaging and complimentary technology platforms, we aim to simulate the various tumor immune microenvironments ex vivo, which will allow us to dissect the cross talk between immune cells, stromal cells and tumors with the goal of identifying novel targets and biomarkers," said Tonya Webb PhD, scientific [...]

By | 2019-12-09T20:35:49+00:00 December 9th, 2019|

Doron Introduces COTS JLTV Driving Simulator

Doron Precision Systems, Inc. used internal research and development to design a commercial-off-the-shelf (COTS) driving simulator for the Joint Light Tactical Vehicle (JLTV) in an effort to offer a cost-effective and easily accessible solution. The company introduced the simulator during the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida, the world’s largest modeling and simulation conference. “We are changing the way that many military customers buy vehicle simulators,” said Don Wenzinger, Doron’s CEO. “Historically, customers have often waited years, and spent millions of dollars for driving simulators. Those days are coming to an end. If we see a realistic need for vehicle simulators, and the opportunity makes sense for us, Doron will invest in its development and bring the products to those customers very quickly.” The new simulator, the 550JLTVplus, is a variant of Doron’s off-the-shelf 550plus series, which is widely used by the U.S. military, technical colleges and truck training industries. The newest design includes a realistic driving compartment with numerous instruments and controls that provides trainees with transferable skills. The 550JLTVplus offers a virtual training environment with several challenging terrain features such as rough trails, steep inclines, side hills, moguls, and a river to cross. The [...]

By | 2019-12-09T18:57:32+00:00 December 9th, 2019|

AdventHealth Nicholson Center Unveils 3D Printing Prototype Lab

AdventHealth Nicholson Center announced the official launch of its Prototype Lab to provide the technology, industry knowledge and testing needed to take a medical product from concept to working prototype. Image credit: AdventHealth The Prototype Lab is a space for physicians, researchers, engineers and other healthcare professionals to develop their ideas for medical devices. Nicholson Center’s in-house engineers use the latest technology in 3D Computer-Aided Design (CAD) modeling and 3D printing to develop, test and refine inventions to improve clinical outcomes. “Our expert team can help bring an idea from ‘napkin sketch’ to reality, and our 3D printing capabilities allow inventors to hold an actual version of their device in their hands for evaluation,” said Jodi Fails, B.S., Biomedical Engineer and Prototype Lab lead at AdventHealth Nicholson Center. “Most product developers assist with creation but have to look externally for lab testing. However, with Nicholson Center’s Prototype Lab, we have the unique ability to take inventions straight from the printer to the lab for immediate testing on high-quality tissue.” To begin the development process, the Prototype Lab engineers first take the inventor’s initial concept and complete a preliminary art and patent search. Then, they begin the process of [...]

By | 2019-12-06T17:53:06+00:00 December 6th, 2019|