Bolverk XR

Bolverk XR Bolverk XR is in the midst of revolutionizing the airline training industry by creating training content using the latest VR, AR and MR technologies. Instructors and Cabin Crew can finally bring real-world scenarios with them on the go for a better, more efficient and fun learning process! Airlines are therefore improving the quality of their training while lowering time and cost versus yesteryears centralized, expensive hardware based training. Our mission is to provide Airlines with a State-of-the-art educational method when it comes to critical emergency procedures ensuring the safety of their PAX. Learn more at www.bolverkxr.com

By | 2019-02-21T09:32:56+00:00 February 21st, 2019|

ETSA

ETSA ETSA has established itself as “The European Voice” of the MS&T community. ETSA represents the European training and simulation community.  It provides a non-partisan environment for government bodies, academia, users and suppliers within Europe to network, exchange opportunities, ideas, information and strategies on education, training and simulation technology & methodology. ETSA undergoes, and co-ordinates, research, development and innovation work to promote and help instigate, improve and extend the widespread use and efficacy of modelling and simulation technologies (including virtual, augmented and mixed reality) and practices for training and other applications throughout the European community. ETSA organises seminars, workshops, visits and interest groups. It runs an informative website, publishes regular Members’ Newsletters and provides Member discounts/benefits at many major training & simulation exhibitions, conferences and events World-wide. If you have a professional interest in education, training, modelling and simulation in Europe, join Europe’s premier Association. www.etsa.eu

By | 2019-03-25T10:09:58+00:00 February 8th, 2019|

PAULEY

PAULEY PAULEY are an award-winning team of UK-based, highly skilled, highly experienced software specialists that can help you deliver innovative and effective digital solutions in multiple areas including skills/training and competency; stakeholder engagement; maintenance/fault finding and project management. Our software solutions can interconnect with a range of leading-edge immersive technologies from Mobile and Touchscreen Tech to Augmented Reality and Gesture Control, enabling the delivery of highly engaging content through extremely powerful mechanisms such as Microsoft HoloLens and Oculus Rift. PAULEY are technology/hardware agnostic and can, therefore, develop solutions that operate through a range of platforms. Whether it’s turning paper-based questions into a competency management system; visualising complex processes into a detailed 3D model or accurately replicating an entire environment in virtual/augmented reality our technology delivers automated, interactive and future-proofed experiences.

By | 2019-03-25T10:09:54+00:00 February 8th, 2019|

Bohemia Interactive Simulations

Bohemia Interactive Simulations Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation and training solutions for defense and civilian organizations. Our mission is to harness the explosive potential of technology to revolutionize training and simulation. BISim leverages the latest commercial technology and a large, experienced in-house engineering team to develop high-fidelity, cost-effective training and simulation software. Learn more at bisimulations.com

By | 2019-03-13T09:05:10+00:00 February 7th, 2019|

Industrial Training International, Inc.

Industrial Training International, Inc. ITI UK is focused on serving customers in the United Kingdom by training teams and personnel involved in load handling activities. ITI employs a myriad of educational design techniques to engage students including - instructor-led, online and virtual reality training. The company is headquartered in Birmingham. Learn more at www.iti.com

By | 2019-03-12T17:25:22+00:00 February 7th, 2019|

British Army selects BISim for VR pilot programme 

The British Army has awarded a contract to Bohemia Interactive Simulations (BISim) to demonstrate the art of using virtual reality, machine learning and cloud computing for the Army’s Collective Training Transformation Programme (CTTP). The pilot programme has been made available through the Defence Innovation Fund, MOD investment into innovation. BISim will work under the VR In-Land Training (VRLT) Pilot Programme, a British Army CTTP initiative charged with exploring the use of VR for collective land warfare training and identifying the potential benefits and effectiveness of VR for military training and simulation. The VRLT Programme will help make recommendations on the impact, affordability, innovation and exploitation of VR for U.K. defence training. BISim will help deliver a series of training events for the pilot programme demonstrating VR and MR (mixed reality) capabilities using BISim products. The training events will use VBS3, BISim’s flagship desktop training software; VBS Blue IG, the company’s high-performance whole-earth image generation software; and VBS STE, a prototype whole-earth desktop trainer that combines the power of the VBS3 simulation engine with high-fidelity VBS Blue IG visuals. BISim has subcontracted Cervus Defence and Security Ltd, a U.K. company with expertise in capturing and leveraging defence training data, to [...]

By | 2019-02-05T15:25:37+00:00 February 5th, 2019|

Serious Play offers two conferences

Serious Play Events, featuring more than 80 sessions by the global thought leaders driving and expanding the study of games and simulations to improve learning and research, will gather at two separate conferences in 2019: Wednesday – Friday, July 10-12 at University of Quebec at Montreal (UQAM) Wednesday – Friday, July 24-26 at the University of Central Florida (UCF)’s new downtown campus in Orlando The use of games and simulations, it says, is gathering steam as a more productive technique for education, training and research. Metaari, an analyst firm in the industry, is forecasting a 37percent increase in global CAGR for the next five years, quadrupling revenues to more than $17.1 billion by 2023. Serious Play Conferences, three-day practical, experiential learning events now in their 11th year, bring together serious game developers and instructional designers; training directors implementing learning programs in government, corporations and healthcare institutions; K12 administrators and faculty; and higher education faculty. To see the caliber of speakers and sessions last year, here is the program from the 2018 DC conference: 2018 SPC-GMU Program Speakers interested in applying to do a session or workshop can find the form here: http://seriousplayconf.com/speaker-submission/ For more information on the conferences, visit: www.seriousplayconf.com [...]

By | 2019-01-24T11:16:15+00:00 January 24th, 2019|

ECS enhances military medical trainer with HaptX

Engineering & Computer Simulations (ECS) works with HaptX, to provide enhanced military medical virtual reality training. ECS has enhanced its Tactical Combat Casualty Care Simulation (TC3Sim) medical trainer to incorporate a sense of touch in training scenarios to improve realism and training by using the HaptX Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality. HaptX Gloves enable users to experience virtual simulations with realistic touch feedback and natural interaction for the first time. This training debuted at the Interservice/ Industry Training, Simulation, and Education Conference (I/ITSEC), and subsequently, has been enhanced with even more realism that will be showcased at the International Meeting on Simulation in Healthcare (IMSH) January 26-30, 2019. Shane Taber, ECS vice president of operations/Orlando, explains: “Previously, VR training focused on learning through visual and auditory cues. The sense of touch has been missing, and by integrating the HaptX Gloves, warfighters shift their perspective from the typical Virtual Reality interaction that uses a controller to click and interact, to more of a human-based physical approach of actually grasping an object or reaching out and touching a button with your finger. A medic can bandage a wound or administer CPR, perform highly tactile [...]

By | 2019-01-24T11:14:32+00:00 January 23rd, 2019|

AMC announces winners of command safety awards

REDSTONE ARSENAL, Ala. - Safety is often measured by a lack of bad things happening, but at the U.S. Army Materiel Command, Soldiers and civilians are being recognized for their contributions to being proactive in preventing accidents. For William Zaharis, Safety Director, Army Materiel Command, the Safety Awards are a way to recognize the workforce for acts that may otherwise go unnoticed. "What really gets safety done is the interface between Soldiers and commanders to make sure they are doing things by the book," said Zaharis. "The Army Materiel Command Safety Awards help bring their contributions to light." Limiting accidents and performing day-to-day tasks in a safe way contributes to overall readiness. Adam Crafard, the safety director at Tank-automotive and Armaments Command, said submitting his organization for these awards acts as a self-check. "I look at this as an award that captures what we have been doing as a command over the last few years," said Crafard. "We have brought everybody together to work toward a common goal." Winning awards like this shows the workforce is taking on safety as a priority, Crafard said. "It tells me safety is important to the command, and more importantly, to the workforce," [...]

By | 2019-01-23T10:37:15+00:00 January 23rd, 2019|

Operative Experience to launch TCCS Plus

Operative Experience Inc. (OEI) announced the launch of TCCS Plus, a military-grade, high-fidelity simulator designed to provide hyper-real, clinically-responsive trauma training for combat medics on the battlefield as well as civilian first responders in active shooter and other mass casualty scenarios. The simulator provides training for forward deployed medical personnel encountering casualties in austere environments that require prolonged medical care while awaiting evacuation. Its clinical capabilities are designed to conform to the Joint Trauma System (JTS) Center of Excellence and Deployment Medicine training standards, including hemorrhage control, advanced airway management, closed head trauma identification, cardiac compromise, advanced respiratory disorders, intravenous cannulation and advanced monitoring. TCCS Plus is a ruggedized full body, wireless and tetherless, fully articulated simulator featuring on-the-fly tablet control, pre-programmed clinical scenarios and more than 14 hours of continuous battery powered run time in indoor and outdoor environments. It is also available in five wound pattern configurations that simulate traumatic injuries from IED explosions, blunt trauma and gunshot wounds. It will be introduced at the International Meeting on Simulation in Healthcare (IMSH) in San Antonio, Texas, the industry’s leading conference for the latest innovations and best practices in healthcare simulation.

By | 2019-01-23T10:45:28+00:00 January 22nd, 2019|