Yearly Archives: 2020

/2020

Health Scholars Launches First Responder VR ACLS Training Sim

Health Scholars announced the availability of the first Virtual Reality (VR) Advanced Cardiac Life Support (ACLS) training designed specifically for first responders. Made possible with the company’s Public Safety Innovation Accelerator Program – User Interface grant from the National Institute of Standards and Technology (NIST) Partnership and the State of Colorado’s Advanced Industries Accelerator Program, the company is excited about the possible impact to the industry and the community. Designed in accordance with American Heart Association guidelines and input from local EMS partners, providers play the role of the team lead running a mega code and are provided thirteen total scenarios that reflect cardiac and non-cardiac arrest scenarios. Using voice direction, providers identify rhythms and direct virtual team members to shock, give meds, and/or perform CPR as necessary. The simulation provides extensive practice on communication, situational awareness, decision-making and competencies such as accurate hospital notification. “With average adult survival rates of 26% for in-hospital cardiac arrest and up to 11%[1] for out-of-hospital cardiac arrest, continuous improvement to cardiac arrest response and training is an obligation to patients,” says Brian Gillett, MD, President of Health Scholars. “ACLS is just the first application within a larger resuscitation suite because we believe that [...]

By | 2020-01-16T21:49:43+00:00 January 16th, 2020|

CAE Healthcare Academy to Showcase Consulting Services at IMSH

The CAE Healthcare Academy will showcase its consulting services for healthcare education at IMSH 2020 and will offer conference attendees the opportunity to meet one-on-one with its clinical experts during the conference. The CAE Healthcare Academy Services division expanded this year to meet the growing demand for hospital-based staff education programs to help improve clinical competency and patient safety. “As more hospitals invest in simulation to improve interprofessional teamwork, safety and outcomes, we have seen increased demand for services to help them integrate educational and simulation-based methodologies,” said Rekha Ranganathan, president of CAE Healthcare. “Our unique position within CAE and our access to aviation-based models and the human factors approach to reducing error have broad appeal among healthcare institutions seeking systemic improvement.” Led by Chief Learning Officer Amar Patel, the CAE Healthcare Academy is composed of clinicians and clinical educators who have in-depth practical experience in simulation-based education. The most requested CAE Healthcare Academy services are faculty and technical staffing for new or expanding simulation centers, consulting to identify training gaps, and root cause analyses to help institutions identify how mistakes and errors happen within healthcare systems. With a global presence of full-time and adjunct clinical faculty, the CAE Healthcare [...]

By | 2020-01-16T21:12:23+00:00 January 16th, 2020|

Digital Projection to Give First Public EMEA Showing of MLS

Digital Projection will return to the RAI in Amsterdam February 11-14, 2020, to give the first public EMEA showing of its Satellite Modular Laser System (MLS) – in Hall 1, F90. As well as the Satellite MLS, Digital Projection is due to show two of its MultiView setups on the ‘VR at ISE’ section of the tradeshow, located in Hall 14. Satellite MLS offers a small number of simple building blocks that allows users to address a wide range of applications, from single projector installs to complex, multi-channel domes, caves and simulators. The cornerstone of the system is the separation of the light source, with its associated power and thermal management, to a remote location, which enables a small, compact projection ‘Head’ that only contains the minimal optical and video processing. The projector ‘Head’ is fundamentally compact, quiet, light-weight and consumes very little power. By separating the projection Head from the light source and linking the two by robust and flexible fibre-optic cables up to 100m long, Digital Projection’s latest innovation offers the installer many more options, particularly where space and access are restricted. Each projection Head is designed with a closed-loop cooling system, essentially sealing all of the critical [...]

By | 2020-01-16T20:21:45+00:00 January 16th, 2020|

Inovus to Unveil New Innovation at IMSH

Inovus Medical will be travelling to San Diego for IMSH2020, the International Meeting on Simulation in Healthcare, later this month where they will be unveiling their newest innovation that is set to democratise high-fidelity surgical simulation to the masses. The team will be on stand #334 where they will be carrying out demonstrations of the LapAR simulator. This Augmented Reality (AR) Laparoscopic Simulator has been developed with support by SBRI Healthcare, an NHS England initiative, led by the Academic Health Science Networks (AHSNs) and will be unveiled for the first time at IMSH ahead of its full market launch later this year. The simulator delivers real-feel haptics by combining real laparoscopic instruments with highly realistic soft tissue models. These medical models are merged with a digital environment to create a high-fidelity full procedure simulation. Patent pending technology allows the real and digital environments to interact, allowing complications to be triggered in the real environment and managed in the digital environment. The simulator will initially be launched with general surgery and O&G specific tasks as well as the full suite of LapPass tasks from the ALSGBI. Proprietary instrument tracking technology enables capture of instrument handling and performance metrics with all performance [...]

By | 2020-01-15T16:56:11+00:00 January 15th, 2020|

OSU Study Shows How to Reduce Physical Risk in VR

A recent study from Oregon State University (OSU) assessed how some common virtual reality movements contribute to muscle strain and discomfort. It’s an effort to ensure future user safety in this fast-growing technology that is used not only for gaming, but also increasingly for education and industrial training. Image credit: Oregon State University “There are no standards and guidelines for virtual and augmented reality interactions,” said researcher Jay Kim of OSU’S College of Public Health and Human Sciences. “We wanted to evaluate the effects of the target distances, locations and sizes so we can better design these interfaces to reduce the risk for potential musculoskeletal injuries.” The study was published recently in Applied Ergonomics with Northern Illinois University co-authors Sai Akhil Penumudi, Veera Aneesh Kuppam and Jaejin Hwang. Virtual reality users wear a headset and engage in full-body, three-dimensional movements – unlike conventional computer users, where a desk or the arms of a chair offer some level of support for the hands and arms. With sensors placed on participants’ joints and muscles, researchers used motion capture to record their movements and electromyography to measure electrical activity in their muscles while performing common VR gestures. Wearing an Oculus Rift [...]

By | 2020-01-15T16:48:11+00:00 January 15th, 2020|

SonoSim Advances Pediatric Care with New Training Products

SonoSim has launched its SonoSim LiveScan Neonatal & Infant Neurosonography Package, the first in a series of pediatric ultrasound training products. SonoSim is also releasing three training modules in Ultrasound-Guided Pericardiocentesis, Thoracentesis, and Paracentesis, which will help decrease needle-based procedure complications. The company will showcase these products and a wide variety of recent product enhancements in San Diego from January 19-21 at the International Meeting on Simulation in Healthcare (IMSH). “We are excited to improve pediatric care by empowering medical professionals with the knowledge and ability to use ultrasound for faster diagnoses,” states Nicole Durden, SonoSim’s Chief Operating Officer. “Additionally, our newest training in ultrasound-guided procedures will decrease needle-based complications in patients resulting in better outcomes and reduced costs.” IMSH attendees will be able to experience hands-on ultrasound scanning with these products. Attendees who visit SonoSim at Booth #1019 will also receive complimentary access to the newly launched SonoSim Mobile App, a 24/7 ultrasound assistant in-your-pocket that allows quick referencing of ultrasound knowledge at the patient bedside.

By | 2020-01-13T20:27:18+00:00 January 13th, 2020|

DigiLens Unveils Crystal50 XR Lens

DigiLens Inc. unveiled its new Crystal50 waveguide lens at the Consumer Electronics Show (CES) in Las Vegas, showing a 50-degree diagonal, full-color, low-cost waveguide lens. “Crystal50 is a significant step forward for the head-worn category as it enables a wide field-of-view (FOV) in a small form-factor and can be manufactured at a cost lower than any other waveguides on the market today,” said DigiLens CEO Chris Pickett. The Crystal50 — when mounted into the DigiLens Iris reference design, an XR headset fitted with a 720p pico projector, VSLAM head tracker and cameras — enables a 60-degree binocular FOV, allowing more opportunities for immersive XR content creation. DigiLens’ new waveguide display allows multiple diffractive optical structures to be multiplexed, thereby enabling the optical path in the eyeglass-sized transparent display to be integrated and compressed. This allows the FOV to be widened compared to competitor approaches while maintaining a compact lens form factor. DigiLens’ platform allows OEMs to create customizable, cost-effective waveguide-based XR devices for both enterprise and consumer applications.    

By | 2020-01-10T17:48:49+00:00 January 10th, 2020|

Virtual reality eliminates risk and improves safety responses

First Gas, operator of more than 2,500 km of high-pressure gas transmission pipelines and 4,800 km of gas distribution networks in the North Island, turned to Waikato virtual reality (VR) specialist Company-X to design and develop a custom-built VR training programme for high-risk procedures. First Gas staff member trying the new technology. Image credit: Company-X The Company-X VR team developed a solution for First Gas through ideation following an agile software development process. Key members of the Company-X team included augmented and virtual reality specialist Lance Bauerfeind, project manager Dilan Prasad, and interactive artist Wonkee Kim. The Company-X team worked closely with First Gas Information Services project manager Reuben Uncles. The minimum viable product took 12 weeks to design and develop, with Uncles receiving weekly updates from Prasad and his team. Company-X used VR technology to replicate, in exacting detail, the high-risk procedure for emergency venting of a ruptured pipeline before maintenance could be carried out. “Virtualising the emergency venting process removed all risk to the First Gas team,” Uncles said. Company-X built a true-to-life VR model of the Te Kowhai DP Main Line Valve (MLV) in the Waikato. The team used point cloud scanning technology and as-built [...]

By | 2020-01-10T16:26:45+00:00 January 10th, 2020|

Pico Interactive Releases All-in-One Solution

Pico Interactive announced its latest VR headset, the Neo 2 – an all-in-one (AIO) device with 6 degrees of freedom (DoF) head and controller tracking that delivers VR solutions to businesses. Pico’s Neo 2 line includes two headsets: the Neo 2 and the Neo 2 Eye. Both models feature technology that incorporates the Qualcomm Snapdragon 845 Mobile Platform. To further expand on Neo 2’s capabilities, Firefox Reality and Hubs by Mozilla will be incorporated in both headsets in late Q1. Firefox Reality is an open, accessible and secure browser built specifically with VR in mind for web browsing. Hubs by Mozilla allows users to collaborate online around virtual objects, spaces, and tasks – all without leaving the headset. In partnership with Tobii, the Neo 2 Eye model improves daily enterprise operations and applications. The Pico Neo 2 also supports wireless streaming for PC, which allows the Neo 2 to wirelessly connect to a nearby PC. “We’ve been working alongside Pico Interactive to spearhead the implementation of our leading XR technology into Pico’s VR headsets,” said Hugo Swart, VP and Head of XR,  Qualcomm Technologies, Inc. “Together, our mission is to deliver Boundless XR for PC to allow users to access [...]

By | 2020-01-09T19:21:10+00:00 January 9th, 2020|

TESLASUIT lanuches VR-Glove to compliment suit

TESLASUIT have unveiled a new glove which allows users to feel virtual textures. The company say it makes the immersion into VR more accurate and realistic. The TESLASUIT GLOVE can be used together with the TESLASUIT full-body haptic feedback suit as a set or separately. The glove integrates haptics, motion capture, biometry and force feedback. It has a range of breakthrough applications, from enterprise XR-training to rehabilitation and much more. “We’ve created the TESLASUIT GLOVE to expand XR training capabilities," said Sergei Nossoff, CEO of TESLASUIT. "We have already been transforming the XR industry and now we are empowering the user to do so much more." Haptics, equipped with a 3×3 display for each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. The glove can detect the movements of the wearer’s hands and use those to control the accuracy of movements. The exoskeleton element, together with the motion capture and force feedback systems, find their application in robotic tele-control systems as well as medical rehabilitation. In addition, the integrated biometric system gathers real-time data while in use – allowing for emotional state, stress level, and heart rate to be relayed. The glove is wireless and is [...]

By | 2020-01-08T11:12:30+00:00 January 8th, 2020|